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Objective
I want to change our model of leadership from Machiavelli to Gandhi and Martin
Luther King, Jr. To do this, I seek to understand the psychology of voters and
then to apply that understanding to political campaigns, working up from school
board seats and City Councils. I am developing improved tools, in both field
techniques and software, for small budget campaigns.
Skills
| Management: |
Corporate founder and business owner. Team lead for
programming and art. Technical director. |
| Specialties: |
Software architecture and elegant design. Massive multiplayer
systems. 2D & 3D graphics. Animation editors, resource compilers, other
development tools. Data and image compression. |
| Communication: |
Superb communication and interpersonal skills, recently honed
in politics. Widespread industry contacts. Graphic design capability. |
| Languages: |
Extensive experience in C++ and C. 80x86, R3000, 68000,
6502 assembly languages. HTML and PHP. Some SQL. |
| Platforms: |
Win32 applications, Sony Playstation, Sega Genesis, MS-DOS,
embedded systems. |
Experience
| 2002-2004 |
Political consulting. Staff for Matt Gonzalez for Mayor
and other campaigns. |
| 1998-2001 |
Development for The Commonality. Technical design, business
proposal and foundation software for a massive multiplayer 3-D world.
Currently seeking investors. |
| 1997 |
Contracted to provide an avatar editor for Fujitsu's
WorldsAway, an on-line virtual world. |
| 1996 |
Technical assistance on Blazing Dragons, Sony Playstation
for Crystal Dynamics. Contract programming for Multitude, Inc., an
on-line game for Windows 95. |
| 1994 |
Lead programmer of Cybernauts, Sega Genesis for Accolade.
Motion captured art rendered on SGI's. |
| 1992-1994 |
Lead programmer of Lord of the Rings, Sega Genesis for
Electronic Arts. |
| 1990 |
Developed Animax, a 2-D animation editor and game engine. |
| 1988-1989 |
Staff programmer with Electronic Arts. Created an animation
editor and used it to build Budokan for MS-DOS. Sales approximately
100,000. My first project managing other programmers. |
| 1985 |
Skyfox for the Commodore 64. After porting this to the Amiga,
Dynamix called it the "most well written program they had ever seen." |
| 1980-1984 |
Skyfox, a 3-D combat flight simulator for the Apple II,
published by Electronic Arts, sales over 300,000, all platforms combined.
I was the entire programming team, a pixel artist, and started and owned
two corporations during this project. Steve Wozniak called it "the finest
Apple game ever done." |
Revision: March 2005
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