Ray at GDC 2005

Objective

I want to change our model of leadership from Machiavelli to Gandhi and Martin Luther King, Jr. To do this, I seek to understand the psychology of voters and then to apply that understanding to political campaigns, working up from school board seats and City Councils. I am developing improved tools, in both field techniques and software, for small budget campaigns.

Skills

Management: Corporate founder and business owner. Team lead for programming and art. Technical director.
Specialties: Software architecture and elegant design. Massive multiplayer systems. 2D & 3D graphics. Animation editors, resource compilers, other development tools. Data and image compression.
Communication: Superb communication and interpersonal skills, recently honed in politics. Widespread industry contacts. Graphic design capability.
Languages: Extensive experience in C++ and C. 80x86, R3000, 68000, 6502 assembly languages. HTML and PHP. Some SQL.
Platforms: Win32 applications, Sony Playstation, Sega Genesis, MS-DOS, embedded systems.

Experience

2002-2004 Political consulting. Staff for Matt Gonzalez for Mayor and other campaigns.
1998-2001 Development for The Commonality. Technical design, business proposal and foundation software for a massive multiplayer 3-D world. Currently seeking investors.
1997 Contracted to provide an avatar editor for Fujitsu's WorldsAway, an on-line virtual world.
1996 Technical assistance on Blazing Dragons, Sony Playstation for Crystal Dynamics. Contract programming for Multitude, Inc., an on-line game for Windows 95.
1994 Lead programmer of Cybernauts, Sega Genesis for Accolade. Motion captured art rendered on SGI's.
1992-1994 Lead programmer of Lord of the Rings, Sega Genesis for Electronic Arts.
1990 Developed Animax, a 2-D animation editor and game engine.
1988-1989 Staff programmer with Electronic Arts. Created an animation editor and used it to build Budokan for MS-DOS. Sales approximately 100,000. My first project managing other programmers.
1985 Skyfox for the Commodore 64. After porting this to the Amiga, Dynamix called it the "most well written program they had ever seen."
1980-1984 Skyfox, a 3-D combat flight simulator for the Apple II, published by Electronic Arts, sales over 300,000, all platforms combined. I was the entire programming team, a pixel artist, and started and owned two corporations during this project. Steve Wozniak called it "the finest Apple game ever done."

Revision: March 2005